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Fishing & boats

Seafaring Treasures: Android Head, Body and Logic Unit routes

Released-game guides · sources checked October 10, 2026

The short answer

Find the Head near the Oil Rig, return to Salt Pete, then collect the Body off Calypso Island. After another Pete conversation, visit Caleb Foamheart at the Mountain Town Boat Hangar to activate the final Logic Unit search in the Sewers ruins.

Use yellow submerged-object signals and verify each recovered item. Ordinary fish or Plasteel do not complete the treasure objective. This walkthrough contains story spoilers and covers the remaining conversations after all three catches.

Nivalis Nights / Seafaring salvage

Three parts. Return between clues.

  1. Head / Oil Rig

    Water toward the cranes, then return to Pete.

  2. Body / Calypso

    Dock-side water, then Pete and Caleb.

  3. CPU / Sewers ruins

    Open-water exit; compare nearby salvage signals.

Wiki explainer · not an in-game screenshot. Finish Crabface → Pete → Caleb after the catches. No fixed cast count. Sources and version ↓
On this page

Activate the first clue and prepare the boat

Finish the opening Putter objectives: board, take the wheel and discover the requested new area by water. Return to Salt Pete at the Docks. The guide records a later message interpreted by Ava as an Oil Rig fishing clue.

Check the journal names the first treasure before leaving. A usable rod, the registered Putter, fuel and enough inventory room are the practical prerequisites. Pete’s old rod is a reported reward; you do not have to replace a working starter rod to begin.

Treasure and conversation order
StageSearch destinationAfter the catch
Old Android HeadOil Rig surrounding water toward the cranesReturn to Salt Pete.
Old Android BodyOffshore near Calypso’s boat dock/fuel stationReturn to Pete, then speak to Caleb in Mountain Town.
Old Android CPU / Logic UnitRuined waterfront outside the Sewers open-water tunnelSpeak to Crabface, Pete and Caleb in the remaining order.

Old Android Body: use Calypso’s dock-side offshore water

Complete Pete’s return dialogue to receive the Calypso clue. Travel toward the island, locate its boat dock and fuel station, then scan the nearby offshore water. The Body is a submerged catch, not an object collected by walking through the resort buildings.

  1. Confirm the journal has moved on from the Head stage.
  2. Search around the dock-side water for the unusual-object signal.
  3. Cast and inspect the catch until the Old Android Body is identified.
  4. Take the part and retain enough fuel for the next trip.
  5. Return to Salt Pete for the conversation that sends you to Caleb Foamheart.

Visit Caleb at the Mountain Town Boat Hangar. His conversation provides the fallen-ruins clue and advances the final search. Returning the Body without this dialogue is not the complete prerequisite for the Logic Unit stage.

Logic Unit: choose the open-water Sewers exit and check both signals

Reach the Sewers and use an accessible dock for the Putter. Find the large tunnel opening into exterior water. The reported correct route sails through without changing maps; the glowing district-transition passage is a different exit.

  1. Stay in the boat and follow the open-water tunnel toward daylight/fog-covered exterior water.
  2. Look for damaged buildings and walls near the exit rather than sailing several districts north.
  3. Scan the ruined waterfront to the left/west of the exit area.
  4. Investigate the nearby unusual-object signals. They can be close together or overlap.
  5. If a catch yields ordinary Plasteel, scan a little farther along the same waterfront for the other signal.
  6. Read the item and Take the Old Android CPU, identified as the Logic Unit.

One reported successful search found the part at the second nearby spot. That is a useful comparison, not a guarantee that every player must ignore the first or make a fixed number of casts. The reliable completion check is the named part and Ava’s response.

All three parts collected is not the end of every conversation

Final reported Seafaring conversations
OrderNPC and placePurpose
1Karel Crabface Jones, DocksAdvance the recovered captain’s remaining story stage.
2Salt Pete, DocksDiscuss the truth about the captain.
3Caleb Foamheart, Mountain Town Boat HangarFinish the remaining Seafaring objective.

Follow the active journal between these conversations. Do not stop simply because the last fishing marker disappeared; the walkthrough records additional dialogue and recipe rewards before the storyline finishes.

If a treasure does not appear, separate stage, route and signal

No Calypso objective: check the Head handover and Pete dialogue. No final search: check Pete after the Body and the Caleb visit. Sewers junk: verify the open-water exit and compare both nearby signals.

A missing objective, a missing scanner signal and an unrelated catch are different problems. Check your installed build and current journal before repeating a long route from an older report. This page does not promise an update repairs every interrupted save or supply a new unofficial reset.

Success is each named part taken, the required return conversations completed and the quest journal finished. For a continuing failure, record the active stage, route/exit, signal and item recovered, not only a screenshot of the district name.

Sources & version

Versioned developer notes and attributed guide/player observations, checked October 10, 2026. We have not claimed our own gameplay test. An article’s checked date does not make its older source a new-build playthrough; Update 4 changes and current author corrections are identified separately.